WorldShift is an intriguing real-time strategy experiment, with a weird far-future story and three complementary races. It also has a wide range of solo, co-op, and Deathmatch modes of play, which means that it comes with plenty under the hood. Unfortunately, the gameplay itself is mired in the past. Although the multiplayer games have been intricately designed with a lot of strategic depth and many elements borrowed from massively multiplayer online games, much of this has been wasted on a boring point-and-click RTS that seems to have traveled through time from 1997. This problem, along with a range of serious single-player bugs, make the game look better on paper than it is in reality.
Worldshift's storyline, backdrop, and three factions are almost surreal. The time is the far future and the place is Earth long after an asteroid called Shard Zero went all 2012 to create a plague that destroyed and reshaped the entire planet. Everything has changed so much that the game might as well be taking place on an alien world. Flora and fauna consist of extraterrestrial additions like the sort of giant exotic plants that decorated the strange new worlds in old Star Trek episodes. Huge mushrooms can be found all over the place in some maps, and many are big enough to house hundreds of Smurfs, along with sinister-looking refugees from the Little Shop of Horrors. Overall, the look of the game is odd and effective, succeeding in transporting you to a colorful take on the future even while the repetitive, generic RTS order acknowledgements and corny militaristic music often beam you right back home.
Modes of play have obviously been built around multiplayer. You need to log in online whenever you start the game, whether you are entering the single-player campaign, playing cooperative missions, or taking on all comers in Deathmatch modes that range from mano-a-mano games to three-versus-three team contests. Finding an online match isn't particularly easy, though. Few seem to be playing either Deathmatch or co-op, although if you stick around for an hour or so, you can likely find a game. It's something of a shame that more people aren't playing online, too, because it features some really good ideas taken from MMOGs like World of Warcraft and multiplayer role-playing games like Diablo. Co-op maps let you team up with two buddies to scrap your way through levels, taking on computer-controlled mobs and bosses with big loot. The one drawback is that games often suffer from noticeable lag.
The three sci-fi/fantasy mash-up factions featured here have also been designed extremely well for multiplayer matchups. Humans come from five big cities that survived the cataclysm, employing battle robots and armored troops. Tribes consist of mutated humans living in the wild that use fantasy-standard weapons and magic. Here, you deal with shamans, spear-throwing heathens, and the like. And the Cult is an alien civilization that features units with shape-changing abilities and futuristic hardware. This trio fits together very well because each comes with pluses and minuses that you need to deal with in multiplayer matches. They also have a variety of troop types that use very similar melee and ranged attacks. The rock-paper-scissors formula is solid here. Factions also have unique looks, so you can always tell who's who at a glance. There isn't a huge range of units available to each side, although there are enough to keep things interesting and force you to rely on tactical planning during matches.
Worldshift's storyline, backdrop, and three factions are almost surreal. The time is the far future and the place is Earth long after an asteroid called Shard Zero went all 2012 to create a plague that destroyed and reshaped the entire planet. Everything has changed so much that the game might as well be taking place on an alien world. Flora and fauna consist of extraterrestrial additions like the sort of giant exotic plants that decorated the strange new worlds in old Star Trek episodes. Huge mushrooms can be found all over the place in some maps, and many are big enough to house hundreds of Smurfs, along with sinister-looking refugees from the Little Shop of Horrors. Overall, the look of the game is odd and effective, succeeding in transporting you to a colorful take on the future even while the repetitive, generic RTS order acknowledgements and corny militaristic music often beam you right back home.
Modes of play have obviously been built around multiplayer. You need to log in online whenever you start the game, whether you are entering the single-player campaign, playing cooperative missions, or taking on all comers in Deathmatch modes that range from mano-a-mano games to three-versus-three team contests. Finding an online match isn't particularly easy, though. Few seem to be playing either Deathmatch or co-op, although if you stick around for an hour or so, you can likely find a game. It's something of a shame that more people aren't playing online, too, because it features some really good ideas taken from MMOGs like World of Warcraft and multiplayer role-playing games like Diablo. Co-op maps let you team up with two buddies to scrap your way through levels, taking on computer-controlled mobs and bosses with big loot. The one drawback is that games often suffer from noticeable lag.
The three sci-fi/fantasy mash-up factions featured here have also been designed extremely well for multiplayer matchups. Humans come from five big cities that survived the cataclysm, employing battle robots and armored troops. Tribes consist of mutated humans living in the wild that use fantasy-standard weapons and magic. Here, you deal with shamans, spear-throwing heathens, and the like. And the Cult is an alien civilization that features units with shape-changing abilities and futuristic hardware. This trio fits together very well because each comes with pluses and minuses that you need to deal with in multiplayer matches. They also have a variety of troop types that use very similar melee and ranged attacks. The rock-paper-scissors formula is solid here. Factions also have unique looks, so you can always tell who's who at a glance. There isn't a huge range of units available to each side, although there are enough to keep things interesting and force you to rely on tactical planning during matches.
Minimum System Requirements
* Os : Windows XP/Vista
* Processor : CPU Intel Pentium IV Single Core 2 GHz
* Graphic Card : 128 Mb (nVidia GeForce 5800 / ATI Radeon 9600)
* Memory : 512 MB RAM
* DirectX : DirectX 9.0c
* Sound : Sound Card 32 bit compatible DirectX 9.0c
* HDD : 3 GB Free Space Disque
* Keyboard , Mouse
Recommended System Requirements
* Os : Windows XP/Vista
* Processor : CPU Intel Pentium IV Core2Duo 1.8 GHz x2
* Graphic Card : 256 Mb
* Memory : 1 GB RAM
* DirectX : DirectX 9.0c
* Sound : Sound Card 32 bit compatible DirectX 9.0c
* HDD : 3 GB Free Space Disque
* Keyboard , Mouse
Setup Instruction
1- Extract Rar File
2- Click "Setup.exe" to Instal the Game
3- Copy Crack Folder Content to the Game Directory (Replace)
4- Play & Have Fun
Game size : 2.36 GB
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